Version 2.6.x
  • Optimize kraid rock projectiles to reduce lag when Kraid rises (2.6.0)
  • Use enemy ID to determine which enemies are cleared on preset load (2.6.0)
  • Add boot-to-menu functionality (2.6.0)
  • Use correct VRAM transfer mode for savestates (2.6.0)
  • Custom demos added (2.6.0)
  • PAL Debug option added to NTSC and is persistent (2.6.1)
  • Prevent other shortcuts from matching the menu shortcut (2.6.1)
  • Improve walljump, charge, moondance, shinespark and shinetune infohud modes (2.6.1)
Version 2.5.x
  • Added a separate version of savestates for MiSTer, Everdrives, and most modern emulators (not SNES Classic/VC) (2.5.0)
  • Added an option for fast doors/elevators, similar to randomizer (2.5.0)
  • Improved hitbox viewers for large enemies and added a special option for MB and Ridley (2.5.0)
  • Added an option to speedup the Nintendo logo at boot (2.5.0)
  • Added an option to toggle liquid physics from the current room (2.5.0)
  • Removed blue suit from some presets that no longer need it (2.5.0)
  • Fixed Magic Pants when running with aiming poses (2.5.0)
  • Fixed in-game time being reset after Ceres (2.5.0)
  • Improved equipment menu options and fixed beam graphics bugs (2.5.0)
  • Prevented savestates from affecting infohud settings (2.5.0)
  • Item and beam menus now use 3-way toggles (2.5.1)
  • Preserve the escape timer after reaching the ship (2.5.1)
  • Update HUD timers before Baby skip and after unpausing (2.5.1)
  • Added Arm Pump HUD mode to measure successful and failed pump inputs (2.5.1)
  • Added Ridley AI room strat to monitor Ridley's behavior (2.5.1)
  • Added cutscene options to disable flashing and earthquake effects in various places (2.5.1)
  • Fixed a bug that caused Golden Torizo to only produce one drop (2.5.1)
  • Fixed annoying sounds when exiting the practice menu in the title/gameover menus (2.5.1)
  • Fixed teleporting from an elevator to a save station (2.5.1)
  • Fixed presets that were saved mid-shinespark (2.5.1)
  • Fixed incorrect HUD graphics after toggling the minimap and loading a savestate (2.5.1)
  • Fixed several crashes on PAL builds (2.5.2)
  • Fixed OoB Tile Viewer and minimap graphics when loading a savestate (2.5.2)
  • Fixed bomb blocks in Aqueduct with Area Rando setting (2.5.2)
  • Split Fast Doors+Elevators into two separate toggles (2.5.2)
  • Added Kraid wait RNG control (2.5.3)
  • Updated Snail Clip to account for Hi-Jump Boots (2.5.3)
  • Improved Mother Brain presets to fix acid level and raise Mother Brain normally (2.5.3)
  • Added Water Physics options including DASH Recall's Pressure Valve (2.5.3)
  • Fixed and expanded Equip Items menu to include DASH Recall items (2.5.3)
  • Added ability to override beam damage with custom damage including DASH Recall (2.5.3)
  • Added VARIA Tweaks and DASH Recall room layouts, and made other rando layouts more realistic (2.5.3)
  • Added new RNG controls for Botwoon's 2nd+ rounds, hidden movements, and spit attack (2.5.4)
  • Updated Wall Jump/Hypo Jump support and expanded Botwoon CF to work in East Pants Room (2.5.4)
  • Added starting momentum calculation to Shine Tune (2.5.4)
  • Added a toggle for Pseudo G-Mode which disables PLM processing (2.5.4)
  • Fixed falling Ceres tiles when loading from a preset (2.5.4)
  • Added a sprite feature to show the 32x32 grid used for projectile vs projectile collisions (2.5.5)
  • Added a submenu to display information about custom preset slots (2.5.5)
  • Added options to customize the color palettes and sound effects used by the practice menu (2.5.5)
  • Added an option and controller shortcut to trigger a savestate in the middle of the next door transition (2.5.5)
  • Added cutscene option to skip the game over screen (2.5.5)
  • Added RNG control for the direction Phantoon's flames will bounce (2.5.5)
  • Fixed presets that load into Draygon's room (2.5.5)
  • Room Layout: Added custom door portals and updated Green Hill Zone (2.5.6)
  • Add option to not update timers when riding elevators or grabbing items (2.5.6)
  • Keyboard menu for naming custom presets (2.5.6)
  • Add option to auto-save every room (2.5.6)
  • Spikesuit trainer GTC improvement to keep checking inputs when early (2.5.6)
  • G4 statue states can be toggled, and remove sprites on entering room with OOB viewer (2.5.6)
  • Small updates to HUD separators, 32x32 boxes, fix scroll offsets (2.5.6)
  • Added Downback Zeb Skip and Draygon AI to room strats (2.5.7)
  • Allow loading custom presets with the Reload Last Preset shortcut (2.5.7)
  • Fixed reversed first round mid patterns in Phantoon RNG controls (2.5.7)
  • Added Item Pickups and Left/Right and Up/Down doors to Room Layout (2.5.8)
  • Added Two Cries room strat (2.5.8)
  • DASH Recall update for Moat room and Suit Properties so Varia gives 75% environmental protection (2.5.8)
  • Added a cutscene option to unlock the camera after Kraid quick kill (2.5.8)
  • Added options to rearrange and delete custom preset slots (2.5.8)
  • Hotfix a crash when loading presets in scrolling sky rooms (2.5.8.1)
  • Door Portals: Fixed shinespark and added Horizontal Mirroring option (2.5.9)
  • Added options to adjust fanfare timers and reset segment timer on next item touch (2.5.9)
  • Minor fixes for minimap and vanilla HUD modes (2.5.9)
  • Added infohud frames held mode (2.5.9)
  • Fixed Two Cries minor issue and added support for the no springball setup (2.5.9)
  • Improved Speedrun timer mode to adjust for faster transitions and skipped boss intros (2.5.10)
  • Update timers when Crocomire changes music (2.5.10)
  • Fixed missing controls after teleporting or loading a preset before selecting a save file (2.5.10)
  • Room Layout: Added flashing doors and minor fixes (2.5.10)
  • Added complementary suit properties (2.5.10)
  • Added stable spacetime protection (2.5.10)
  • Fix incorrect font on top-level menu (2.5.10.1)
  • Fix Phantoon RNG menu (2.5.11)
  • Add Bomb Torizo Door and added DASH Recall mini-savestations (2.5.11)
  • Only cancel pause on shortcuts if the shortcut contains start input (2.5.11)
  • Timing optimizations when fading in room (2.5.11)
  • Offset timer increment after save/load state (2.5.11)
  • Skip HDMA handler and infohud game loop when gameplay is skipped (2.5.12)
  • Add moondance and wasteland room strats (2.5.12)
  • Adjust timing optimizations when fading in room (2.5.12.1)
Version 2.4.x
  • Added raw tile graphics to speed up preset loading (2.4.0)
  • Added room layout and game cutscenes menus (2.4.0)
  • Added Common RAM Address submenu for RAM Watch (2.4.0)
  • Added Controller Bindings menu to Game options (2.4.0)
  • New options in the Equipment menu (2.4.0)
  • Automatically fix camera scrolling when loading custom presets (2.4.0)
  • Fixed background and camera scrolling issues with 100% Items presets (2.4.0)
  • Added more presets to the Early Ice KPDR (2.4.0)
  • Support MB2/MB3/Zebes escape presets (2.4.1)
  • Fixed many minor bugs when loading presets (2.4.1)
  • Fixed corrupted water graphics when closing the menu (2.4.1)
  • Fixed pausing on PAL region roms (2.4.1)
  • Added options to skip Kraid and/or Phantoon intro cutscenes (2.4.1)
  • Expanded options for Phantoon first and second round RNG control (2.4.1)
  • Added number of frames shot was released to the Charge Timer InfoHUD mode (2.4.1)
  • Open blue doors by default when loading presets (2.4.1)
  • Added top-left option to show vanilla-style health (2.4.1)
  • Added Pacifist Mode to disable Samus' damage to enemies for endurance boss fights (2.4.2)
Version 2.3.x
  • Add support for showing an overlay of Samus hitbox on top of Samus sprite (2.3.0)
  • Added an "OOB Tile Viewer" that will show an overlay of raw tile data (2.3.0)
  • Added No X-Factor variations for PRKD's Lower Norfair presets. (2.3.0)
  • Allow users to save and load custom presets from SRAM. (2.3.0)
  • Added 100% Map Completion category presets. (2.3.0)
  • Added Loud Pants which adds sound effects for magic/space pants (2.3.0)
  • Updated various infohud and room strat modes to support PAL (2.3.0)
  • Fixed issues with taco tank reporting of first two numbers (2.3.0)
  • Fixed conflict between menu and Kraid graphics (2.3.0)
  • Fixed KPDR early ice whomple jump preset (2.3.0)
  • Show fanfare when enemies killed shortcut is used (2.3.0)
  • Added room strat for the parlor-climb door skip (2.3.1)
  • Added status icons for elevator and shinetimer, replacing max etanks (2.3.1)
  • Migrated RAM from bank 7F to 7E, and cleaned up bank 84 footprint (2.3.1)
  • Fixed Ceres presets so they can be loaded from Zebes (2.3.1)
  • Added vanilla/balanced/progressive suit properties options (2.3.1)
  • Minor QoL improvements and menu options added (2.3.1/2.3.2)
  • Added health bomb status icon and snail clip room strat (2.3.2)
  • Menu number fields can be scrolled faster by holding left or right (2.3.2)
  • Added room strat for three jump baby skip (2.3.3)
  • Added RNG control for Phantoon flame patterns (2.3.3)
  • Disable scrolling sky to fix graphics when loading presets (2.3.3)
  • Fixed crash on reload preset and bad graphics on Fireflea room presets (2.3.3)
  • Added hitbox viewers for enemies and projectiles (2.3.3)
  • Added menu options to disable enemy projectiles and kill enemies (2.3.3)
  • Added hitbox viewer for extended spritemap enemies, such as Phantoon and Draygon (2.3.4)
  • Support 8-bit writes with RAM Watch/Editor (2.3.4)
  • Option to display reserve energy in place of item collection percentage (2.3.4)
  • Music fixes and additional music and low health warning options (2.3.4)
  • Prevent crash when loading savestate while item dialog was opening or closing (2.3.4)
  • Fixed blue shading on backgrounds after opening menu while paused (2.3.4)
  • Support ceres escape custom presets (2.3.4)
Version 2.2.x
  • Added submenus for Preset Categories, InfoHUD Display Modes, and Room Strats. (2.2)
  • Update room timers between Mother Brain phases. (2.2)
  • Added support for five digit decimal numbers and hexidecimal. (2.2)
  • Added RNG Controls for Phantoon, Draygon, and Crocomire. (2.2)
  • Fixed Botwoon RNG Control and endgame cutscene crash. (2.2)
  • Added presets for Any% PKRD. (2.2)
  • Added Space Pants and random preset shortcut. (2.2.1)
  • Added Gate Glitch and Taco Tank to the Room Strat list. (2.2.1)
  • Replaced vertical speed subpixels with jump feedback. (2.2.1)
  • When fanfare is off, music is not interrupted. (2.2.1)
  • Added average climb speed to the Wall Jump infohud mode. (2.2.2)
  • Automatically select Power Bombs when loading certain presets. (2.2.3)
  • Added RAM Watch HUD mode with a new InfoHUD menu. (2.2.3)
  • Update HUD timers when boss drops spawn. (2.2.3)
  • Reset segment timer at game start for practice run timing. (2.2.3)
  • Added initial jump speed to vertical speed display. (2.2.3)
  • Update room timers when grabbed by statues. (2.2.4)
  • Fixed door stuck bug after loading presets from a door transition. (2.2.4)
  • Added minimap option, debug CPU brightness option, Kraid claw RNG. (2.2.4)
  • Allow GT Max% equipment levels. (2.2.4)
  • CPU% calcalation now includes the artifical lag. (2.2.4)
  • Restored room timers while minimap is enabled. (2.2.5)
  • Fix bad camera scroll after loading certain presets. (2.2.6)
  • Update HUD timers on Ceres elevator and ship entry. (2.2.6)
  • Automatically switch between Enemy HP and MB HP. (2.2.7)
  • Added a metronome with timing and sound options. (2.2.7)
  • Added an option to automatically reset the segment timer when exiting the next door transition. (2.2.8)
  • Added category presets for GT Max% and Nintendo Power. (2.2.8)
  • Added equipment options to adjust current energy and reserve energy. (2.2.8)
  • X-Ray and Grapple icons now hidden in InfoHUD if GT Code was used. (2.2.8)
Version 2.1.x
  • Prevent accidental Murder Beam after setting Equipment from menu. (2.1)
  • Added Shine Tune and Shot Timer to the Infohud Mode options. (2.1.1)
  • Reordered Infohud Mode options and added Room Strat menu with Moat CWJ. (2.1.2)
  • Added Horiz Speed (speed + momentum) and Jump Press to Infohud Mode options. (2.1.2)
  • Added subpixels to position and speed options and improved Shine Tune feedback. (2.1.2)
  • Added Spikesuit to Infohud Mode options and Shine to PB to Room Strat options. (2.1.3)
  • Added Botwoon CF Room Strat and updated Spikesuit to consider springball. (2.1.4)
  • Preset improvements for Any% PRKD, KPDR 21%, and GT Classic. (2.1.4)
  • Fixed RBO preset for Pit Room to start before the door. (2.1.5)
  • Initial implementation for transparency support. (2.1.6)
  • Added Robot Flush to the Room Strat list. (2.1.7)
  • Replaced Lag Counter with CPU Usage and added Invincibility toggle. (2.1.8)
  • Added Quick Drop and Wall Jump (replacing Jump Press) to Infohud Mode options. (2.1.8)
  • Added Elevator CF to the Room Strat list and a Infohud Mode/Room Strat help page. (2.1.8)
  • Update the room timer on activating an elevator. (2.1.9)
Version 2.0.x
  • Fix the Save State and Load State button combos being intercepted by the non-sd2snes rom. (2.0.1)
  • Add support for RBO preset. (2.0.2)
  • Add 2 Supers to the PRKD presets between Pre-Bowling and Speed. (2.0.3)
  • Fix a few RBO preset states, and shorten many preset names. (2.0.4)
  • Move RBO into a separate copy of the ROM, and enable the full set of RBO preset locations. (2.0.5)
  • Add support for a KPDR preset using the beginner-friendly 25% route (Early Ice, Spazer, 5 tank, 25/10/5) (2.0.6)
  • Add X Position and Y Position to the Infohud Mode options. (2.0.7)
  • Add support for a GT Classic preset (2.0.8)
  • Add support for a KPDR preset using the standard 21% route (3 tank, 20/10/5) (2.0.9)
  • Move KPDR 21% presets to the combined ROM. (2.0.10)
  • Add cooldown timer to the Infohud Mode options. (2.0.11)
  • Add support for 14% Ice presets. (2.0.12)
  • Included all preset categories in the same ROM (2.0.13)
  • Add support for 14% Speed and Any% All Bosses (multiple routes). (2.0.14)
  • Add support for 100% Early Croc route. Changed default shortcut for Load Preset. (2.0.15)
Version 2.0
  • This version includes a major rewrite of the menu system and a bunch more exciting changes made by Pinkus.
  • Presets available for various points in the PRKD and Hundo routes
  • Customizable artificial lag to offset the lack of minimap
Version 1.42
  • Added "Magic Pants" to the menu (Config -> Infohud -> Magic Pants). This flashes Samus on the frame run needs to be held to charge a spark.
  • Added options for setting specific ammo counts.
  • Added "Reset all Doors" and "Reset all Items" to the events menu.
  • Possibly some other small changes